VIDEOAMBIENTI-1  

EXPANDED CINEMA

A WALK-IN ENVIRONMENT

 

Video Scenography 

 Date: 28 August 2016  

Location: Berlin  

 

 MISSION STATEMENT: 

 The work investigated the purity of the shape blended with the purity of the images, a tough industrial form and a tough film.

 

It considered both industrial aspects and those visually brutalist images, trying to grasp their beauty, but at the same time analyzing the ugliness, enhancing it and emphasizing it.

Architectural brutalism, visual brutalism, machines, softness, sharpness, tears, industry, ruins, landscape, bird-eye view, are items in issue.

 

A site-specific project created for Helsinki Design Week, where concepts focused on crafts, smithing ,human and ‘dirty’ - hard industrial work.

The video installation combines visuals and sound. It includes the sharpness of metalworking, pushing on a key spiky and wrinkled of the industrial containers with the sharpness of the brutal architecture, comparing it abstractly with refining metals by smelting, casting it into shapes (founding), and filing to shape and size.

 

Noises of screwed bolts and the creaking of metal attached to crank and chains suspended in space can be heard.

It is a journey to the charm of industrial hardness associated with high-rise brutalist gaunt, telling a condition of work and life, and then flees to decompress in the panoramic giant sunsets.

 

Video environments is an event series and platform of research that transforms select sites into immersive experiences in expanded cinema, sound, and new media installation.

In this series are selects artists, musicians, directors and technologists are invited to develop audiovisual experiences that explore fluidity as an aesthetic, conceptual, and contextual film of inquiry.

 

 The audience will face a large projected surface created by multi-projection which will work as a visual canvas for filmed sequences, both as one, big, panorama screen, cinemascope ratio or splitting screens into more panels.

Therefore, viewers are subjected to an interplay between image, sound, and spatial structures, become part of a figuration that necessarily

remains broken and asynchronous.

In installations large is usually best – the easiest way to achieve this is through projections. Larger spaces require multiple projectors.

 

ENVIRONMENT:  

 panorama screen 

location: M.22 length, M.3 height 

 

  PHOTO CREDITS: stefan schön | simone serlenga